#pragma once
#include "Game.h"

class GameEngine : public Game
{
private:
	static GameEngine* m_pInstance;
protected:
	virtual __INT8 Init();
	virtual __VOID Destroy();
private:
	GameEngine() : Game() {}
public:
	~GameEngine(){}
	static GameEngine* GetInstance()
	{
		if (!m_pInstance)
		{
			m_pInstance = new GameEngine();
		}
		return m_pInstance;
	}
};